Issue | Title | |
Vol 2, No 2 (2024) | Experience of Legal Regulation of Lootboxes in Different Countries: a Comparative Analysis | Abstract PDF (Eng) similar documents |
S. Pour | ||
"... surrounding the widespread use of a particular form of in-game purchases called Loot boxes. It is strongly ..." | ||
Vol 1, No 3 (2023) | Risks and Prospects of Creativity Tokenization | Abstract PDF (Eng) similar documents |
R. A. Budnik | ||
"... computer games will allow gamers to buy and sell rights to game pieces autonomously from game publishers ..." | ||
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